Road of Kings is built on top of a third party library known as libGDX, and I think it’s worth taking a moment to give
Author: Paul
Road of Kings Update
Progress on Road of Kings continues at a good pace thanks chiefly to our tireless intern Max. While he continues to pound out scripts I
Back to Blogging
This blog has been ignored for too long. My apologies readers, if any of you are still out there listening. What happened? Well, it’s probably
Inspiration
So, yeah, I played a lot of Barbarian Prince last summer. It’s hard not to see that inspiration when looking at Road of Kings. In
Just Make a Game
I had a great time on my panel at PAX East yesterday, and I really appreciate everyone who came out to see it. For those
Best Panel Ever
Just wanted to remind everyone that tomorrow at 4:00 PM I’ll be speaking at PAX East on the best panel ever, and showing off more
TotalCon
OK, let’s talk about TotalCon before it’s so far in the past I can’t remember anything. Friday night, after everything, I managed to make it
Announcing Road of Kings
OK, at long last, I’m very proud to announce the side project I’ve been working on since 38 collapse. Myself and two other ex-38ers have
Total Confusion? More Like Total Exhaustion
I’m clearly doing a poor job of keeping my resolution to post more frequently. In fact, TotalCon has come and gone and I’ve said nothing
Dilemma Solved
Minor update to my last post. Turns out Verizon took the problem from my control and forcibly upgraded my phone. I noticed on Friday night