In my DemonWars game I’m back to being a player and really enjoying it. I’m glad to have done my stint as GM, it definitely
Author: Paul
Computer Games Have Come Quite Far
While looking for inspiration for my gnoll-filled dungeon that I recently created, I ended up paging through Dragon Magazine #63 (July, 1982). I was there
Dungeon Design Workshop – Part 6
Here is the final edit of the Vile Crypt of the Reawakened Sisterhood. Despite being 36 rooms I managed to keep it down to just
Dungeon Design Workshop – Part 5
OK, it’s time at last to fill in the empty rooms. In the past I’ve always used the B/X tables for this, but I was
Dungeon Design Workshop – Part 4
In my last post I discovered I had a lot of unanswered question about my primary bad guy. Usually for my main villain I’ll just
Dungeon Design Workshop – Part 3
After writing the last two posts I let the dungeon sit for a night and came to it with fresh eyes the next day. The
Dungeon Design Workshop – Part 2
Continuing on from yesterday, I must now draw a map of the Vile Crypt of the Reawakened Sisterhood. Wanting to continue to get as much randomness
Dungeon Design Workshop – Part 1
Inspired by my previous post on interpreting random tables, I thought it might be fun to spend a little of this lazy long weekend sitting
Giant Books
What’s with the giant books these days? I just plunked my money down to pre-order Warhammer Fantasy RGP 4th Edition, whose description includes “320 pages,
Tables and Tea Leaves
I absolutely adore random tables. Anything from wandering monsters to what are the goblins doing?, they help inspire the best roleplaying. Using random tables well