Dungeon Design Workshop – Part 6
Here is the final edit of the Vile Crypt of the Reawakened Sisterhood. Despite being 36 rooms I managed to keep it down to just
Thoughts on roleplaying, board games, and video game development.
Here is the final edit of the Vile Crypt of the Reawakened Sisterhood. Despite being 36 rooms I managed to keep it down to just
OK, it’s time at last to fill in the empty rooms. In the past I’ve always used the B/X tables for this, but I was
In my last post I discovered I had a lot of unanswered question about my primary bad guy. Usually for my main villain I’ll just
After writing the last two posts I let the dungeon sit for a night and came to it with fresh eyes the next day. The
Continuing on from yesterday, I must now draw a map of the Vile Crypt of the Reawakened Sisterhood. Wanting to continue to get as much randomness
Inspired by my previous post on interpreting random tables, I thought it might be fun to spend a little of this lazy long weekend sitting
In my Dungeon Design Workshop series, I began with a geomorph painter and Matt Finch’s excellent Adventure Design Deskbook for the initial inspiration. I absolutely
A couple years ago an iPad version of Warhammer Quest came out, with gorgeous graphics and an almost slavish adherence to the original board game