For my convention games I use a random generator to create all my characters. It started as a little bit of python code I slapped
Month: October 2017
Old School Hex Crawl at Carnage
Carnage on the Mountain is now less than 2 weeks away. I’m running a few games there, but I want in particular to pimp one
Comment Delay
Hey everyone, just a very quick note that I’ve noticed a fair number of comments are getting trapped in spam. A fair amount of spam
Mapping
I have a complex love/hate relationship with the process of player map creation. I fully support the notion that exploration is a key component of
Sprucing Up the Site
Well, after 7 years it seems about time to give this site an update. I’ve upgraded the software, installed a new theme, and moved to
Multiplayer Emergent Story
I love games with emergent story. I recently bought a copy of Above and Below which I hear has a really great emergent story component,
BFIG 2017
Last weekend I attended the Boston Festival of Indie Games, where our game Ruins of Glitterdeep was nominated for an award. Spoiler alert – we
Second Intro Game
Two weeks ago I ran my intro game for the second time down at the local game store. Unfortunately then the following week and then